Originally, only the engine was open sourced by Nevrax as NeL. This thread seems like a good opportunity to provide some history and shed some light on the situation. Have a look at the commit history for bragging rights. I’m one of the major contributors on the Ryzom Core project. Here is the general channel : Alcyone Posts: 3 Joined:, 15:17 Most contributor have a not good enough english to be able to work on the project with this language.ĭo not hesitate to go to the XMPP channel it is the technical channel, you will surely find english speaker here to help you. On the Khaganat website you can find some technical information on the subject : Įnglish traductions does exist but are most of the time quite outdated, maybe you can use some service as Deepl to read it ? Essential issues are on one hand that the documentation is poor and it takes time to create it and on the other hand, as said Julius, working toward non depending anymore on non FLOS softwares and formats. Since the engine is quite old, there are actions of modernisation (e.g. Khaganat is a french association which try to build, among other project, an MMORPG based on RyzomCore using it FLOS lore/universe Khanat (and so creating assets). It is nontheless possible to set up something. It would be a shame as obviously this game is huge and great, but if it's not libre we simply can't accept it.Īs Julius said, this situation is known. (I know there is a discussion tab on LGW but no one reads it and I would like this discussed). I'd like to know if you know anything more about this plus if you think the game should stay in libregamewiki, because engines that require proprietary data (such as OpenMW) are left out of it as a rule. Even proprietary games like WoW are in this sense more "free" as you can technically create a custom server that is identical to the official one. Indeed you can create your own world data, but then it's not the same Ryzom game anymore, not talking about the amount of effort you'd need to put into creating the whole world with all quests and cities yourself.īasically it seems that only the framework (RyzomCore) is libre, not the game as a whole. the client software, most assets and the server software, are libre, but it's not of much use if the essential part prevents you from copying, modifying and sharing the game. The game maintainers keep a monopoly over this "IP" and so, effectively, over the whole game. Now if this is indeed the case, there is an essential part of the game that is neither accessible nor free and you can't play Ryzom without it - and you definitely can't replace this part easily. I don't know if this situation has changed somehow since, but I wasn't able to find much, so I suppose this still holds. This seems to be further confirmed in Ryzom free release statment (archived): "The level and world data associated with Ryzom will NOT be released as free content". Only small example world data are available and free. The responses given state that the server world data are proprietary and inaccessible, so you can't do it. It would also explain the lack of any unofficial Ryzom servers.Ī forums thread here was touching on the topic of creating a custom private server. So I was recently interested in compiling Ryzom and running my own server just for the sake of it, but turns out you can't do it - at least that's my current understanding.
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